I am passionate about my work and I’m always looking for an opportunity to do better and achieve greatness.
Stylized Asset creation [ model & texture ] for episodic.
Mar 2022 to May 2022
Creating from scratch or projecting the received textures, then start creating all secondary maps in Mari [ for color blocking and some musk creations I preferred to use painter], for better low and mid-frequency details sometimes it required sculpting it from Mudbox. Then start with shading and look dev in Katana [ RenderMan ]. projects worked on Ant-Man and the Wasp: Quantumania [ worked as a character texture and lookdev artist ]. KRAVEN THE HUNTER [ worked as a creature and asset texture and lookdev artist ]. other projects going to release in the coming years.
Jul 2022 to Apr 2023
Mostly working on assets for Unreal Engine projects, from basic modeling to add details through sculpting, then mainly do texturing, for stylized, photorealistic and some realtime and web based projects.
Jun 2023 to Present
2022
3rd Prize
2020